Sound Design for Film

Ring of Steel: MTU v. NMU Theatrical Sword Fight
2019
...
Tyler Quinn: Director of Photography, Camera A Operator, Editor and Sound Designer
Ryan Nicklas: Camera B Operator
Christopher Plummer: Camera C Operator and Faculty Consultant
Aaron Christianson: Sound Recordist
Ring of Steel Combat Theater: Fight Choreography
...
When approaching sound for this project, my goal was to create an immersive and feverishly disorienting experience that would place the audience into the chaotic, violent action. All combatants were recorded after the fight separately so we could get their isolated sword hits. This allowed us to use clean, isolated recordings for each set of fighting partners as they appear on screen. The sound design shifts to a sickly quality partway through the evoke stress and fatigue as the fighting comes to a head and combatants begin to die. I chose to use "Milk Lizard" by the Dillinger Escape Plan as a backing track because of it's provocatively aggressive energy to convey a feeling of bloodlust.
Sound Redesign for an Excerpt from "ghost in the SHell"
2016
...
With this project, I drew upon the more lighthearted anime shows of my youth, particularly Dragon Ball Z, when designing the sound. Around this time, my sound design class had discussed mainstream action sound. We specifically looked at Transformers and the loud mixing and dense construction. I figured it would be fun to include the two designs, and I ended up with a goofy, over the top action film sound design.
"Django Unchained" Foley Rework
Sound Redesign for "Mirror"
2017
...
A collaboration with my good friend and talented colleague, Yannick Christensen. We found the original sound design to be unimpressive, and sought to create a thick, otherworldy and deeply unsettling atmosphere. I also did the voice work for the character who stumbles upon the mirror as well as the monster.
2016
...
This was a project as part of the coursework for my sound design class. I was given this clip from Django Unchained as a completely silent video. I recorded and performed the sound effects of objects and surfaces being interacted with. The Foley toys were all objects that I either borrowed from Michigan Tech's prop storage, or objects I found in the studio. Such toys include an old broken banjo for the rifle, a squeaky stool for the saloon doors and an old metal desk lamp used for the spring and clicking of the pistol.